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Gnomon Master Classes Complete

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last updated: Feb 16, 2010
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Description

Gnomon Master Classes Complete

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Motion Control and FlashlightsInstructor: Grzegorz Jonkajtys



In this presentation Grzegorz talks about the inspirations and creative process of his award winning shorts Ark and Legacy.



A Generalist's Guide to VFX from Production to DeliveryInstructor: Andrew Orloff



Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.



Matte Painting and VFX Art DirectionInstructor: Jonathan Berube



Use mixed media to create visuals used to support art direction and look development for films.



From Concept to Film: Digital Characters and VFXInstructor: Maks Naporowski



This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character.



Character Modeling for Production: 'The Villian' BustInstructor: Ian Joyner



In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨



Concept SculptingInstructor: Ian Joyner



Use Zbrush and Photoshop to concept characters on the fly.



ZBrush for Character ArtistsInstructor: Ryan Kingslien



In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.



ZBrush for EnvironmentsInstructor: Ryan Kingslien



This workshop demonstrates ZBrush’s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.



ZBrush 3.1 In ProductionInstructor: Ryan Kingslien



Take a look at how to get your sculpting out of ZBrush and into Maya 2009.



Creature Head Texture Look DevInstructor: Alex Alvarez



In this workshop Alex will show his techniques for designing the texture style for a creature head.



Mudbox 2009Instructor: Marcel de Jong



In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.



Vehicle Rendering: Retro Russian SkimmerInstructor: Christophe Desse



In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.



Mental Ray: Production PracticesInstructor: Matt Hartle



Examine the steps necessary to produce a finished VFX shot from conception to the final composited rendering.



Mental Ray Lighting TechniquesInstructor: Jeff Patton



This workshop will focus on various lighting scenarios using the Mental Ray rendering engine.



Architectural RenderingInstructor: Jeff Patton



This workshop will discuss lighting, texturing, and rendering an architectural interior and exterior scene.



Efficient Cinematic LightingInstructor: Jeremy Vickery



Using principles from his Practical Light and Color DVD, Jeremy will focus on simple, fast and efficient ways to light a scene.



Texture Painting: VFX StyleInstructor: Ted Davis



During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX.



Fluid Simulations in DestructionInstructor: David Schoneveld



Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya's fluid simulation attributes applied to destruction.

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