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Lynda Com 3DS Max 2010 Textures And Materials-IRONiSO

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last updated: Mar 05, 2010
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Lynda Com 3DS Max 2010 Textures And Materials-IRONiSO
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Description

TYPE : BOOKWARE Cracker : iRONiSO

FiLE : 47 X 15MB PACKAGER : iRONiSO

TOTAL CDs: 1 CD SUPPLiER : TEAM iRON

PLATFORM : WINDOWS FORMAT : Bin/Cue

RLS DATE : 01/19/10 PROTECTiON : NONE




Course Contents




Introduction

Welcome
How to use this course
Using the exercise files

1. Material Building Essentials

Building a realistic material
Material Editor overview
Important Material Editor tools and icons
When the sample slot looks wrong
Applying and retrieving materials
Copying and pasting materials and maps
Using the Asset Browser
Selecting the right rendering engine

2. Material Shader Types
Blinn
Phong
Oren-Nayer-Blinn
Metal
Strauss
Anisotropic
Multi-Layer
Translucent

3. Material Map Channels
Diffuse
Bump
Opacity
Specular Level and Specular Color
Self-Illumination
Reflection
Refraction
Displacement

4. Material Types
Standard
Blend
Double-Sided
Top/Bottom
Multi Sub-Object
Matte Shadow
Ink and Paint
Mental ray arch and design materials
Mental ray ProMaterials

5. Creating Surfaces and Textures with Maps
Bitmap editing
Using noise maps
Using other procedural maps
Using gradient maps
Creating realistic reflections
Using composite maps to layer images
Using mix maps
Adjusting the color of a map

6. Mapping Techniques
The UVW map modifier
Mapping coordinate types
Controlling map placement on a surface
The importance of mapping location in the Modifier Stack
Mapping at the sub-object level
Mapping lofted objects
Using multiple map channels
The Unwrap UVW modifier
Pelt mapping

7. Advanced Material Applications
Animating materials and maps
Creating realistic glass
Creating and positioning decals
Creating billboard tree maps
Using material ID numbers to add glow

8. Material Libraries
Material library essentials
Creating a custom material library
Accessing materials from a different project

9. Project: Using Bitmaps to Build a Complex Material
Creating a metal rivet
Building the hot metal material
Tweaking the materials
Animating the look of the hot metal material

10. Project: Creating Materials and Mapping and Adding Them to
a Medieval Dagger

Building the handle material
Building the hand guard material
Building the trim material
Building the blade material
Applying and mapping the handle material
Applying and mapping the hand guard and trim materials
Applying and mapping the blade material
Applying the final touches MB

11. Project: Combining 3ds Max and Photoshop to Create a Company Logo
Building the logo in Photoshop
Adding the text
Creating the image's alpha channel
Creating the logo material in 3ds Max
Mapping the object using multiple map channels

Conclusion
Goodbye

MORE INFO: http://www.lynda.com/home/DisplayCourse.aspx?lpk2=52771

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